CodeGym/Java blog/Tilfældig/Design mønstre i Java [Del 2]
John Squirrels
Niveau
San Francisco

Design mønstre i Java [Del 2]

Udgivet i gruppen
Hej allesammen. I min tidligere artikel beskrev jeg kort hvert mønster. I denne artikel vil jeg forsøge at vise, i detaljer, hvordan man bruger mønstrene.
Designmønstre i Java [Del 2] - 1

Kreativt

Singleton

Beskrivelse: Begrænser oprettelsen af ​​en klasse til en enkelt instans og giver adgang til den enkelte instans. Klassens konstruktør er privat. Metoden getInstance()opretter kun én forekomst af klassen. Implementering:
class Singleton {
    private static Singleton instance = null;
    private Singleton() {}
    public static Singleton getInstance() {
        if (instance == null) {
            instance = new Singleton();
		}
        return instance;
    }
    public void setUp() {
        System.out.println("setUp");
    }
}

public class SingletonTest { // Test
    public static void main(String[] args){
        Singleton singelton = Singleton.getInstance();
        singelton.setUp();
    }
}

Fabrik

Beskrivelse: Bruges når vi har en superklasse med flere underklasser og vi skal returnere en underklasse baseret på input. Klassen ved ikke, hvilken type objekt den skal oprette. Objekter oprettes ud fra inputs. Implementering:
class Factory {
    public OS getCurrentOS(String inputOS) {
        OS os = null;
        if (inputOS.equals("windows")) {
            os = new windowsOS();
        } else if (inputOS.equals("linux")) {
            os = new linuxOS();
        } else if (inputOS.equals("mac")) {
            os = new macOS();
        }
        return os;
    }
}
interface OS {
    void getOS();
}
class windowsOS implements OS {
    public void getOS () {
        System.out.println("uses Windows");
    }
}
class linuxOS implements OS {
    public void getOS () {
        System.out.println("uses Linux");
    }
}
class macOS implements OS {
    public void getOS () {
        System.out.println("uses macOS");
    }
}

public class FactoryTest { // Test
    public static void main(String[] args){
         String osName = "linux";
        Factory factory = new Factory();
        OS os = factory.getCurrentOS(osName);
        os.getOS();
    }
}

Abstrakt fabrik

Beskrivelse: Giver dig mulighed for at vælge en specifik fabriksimplementering fra en familie af mulige fabrikker. Opretter en familie af relaterede objekter. Let at udvide. Implementering:
interface Lada {
    long getLadaPrice();
}
interface Ferrari {
    long getFerrariPrice();
}
interface Porshe {
    long getPorshePrice();
}
interface InteAbsFactory {
    Lada getLada();
    Ferrari getFerrari();
    Porshe getPorshe();
}
class UaLadaImpl implements Lada { // First
    public long getLadaPrice() {
        return 1000;
    }
}
class UaFerrariImpl implements Ferrari {
    public long getFerrariPrice() {
        return 3000;
    }
}
class UaPorsheImpl implements Porshe {
    public long getPorshePrice() {
        return 2000;
    }
}
class UaCarPriceAbsFactory implements InteAbsFactory {
    public Lada getLada() {
        return new UaLadaImpl();
    }
    public Ferrari getFerrari() {
        return new UaFerrariImpl();
    }
    public Porshe getPorshe() {
        return new UaPorsheImpl();
    }
} // First
class RuLadaImpl implements Lada { // Second
    public long getLadaPrice() {
        return 10000;
    }
}
class RuFerrariImpl implements Ferrari {
    public long getFerrariPrice() {
        return 30000;
    }
}
class RuPorsheImpl implements Porshe {
    public long getPorshePrice() {
        return 20000;
    }
}
class RuCarPriceAbsFactory implements InteAbsFactory {
    public Lada getLada() {
        return new RuLadaImpl();
    }
    public Ferrari getFerrari() {
        return new RuFerrariImpl();
    }
    public Porshe getPorshe() {
        return new RuPorsheImpl();
    }
} // Second

public class AbstractFactoryTest { // Test
    public static void main(String[] args) {
        String country = "UA";
        InteAbsFactory ifactory = null;
        if(country.equals("UA")) {
            ifactory = new UaCarPriceAbsFactory();
        } else if(country.equals("RU")) {
            ifactory = new RuCarPriceAbsFactory();
        }

        Lada lada = ifactory.getLada();
        System.out.println(lada.getLadaPrice());
    }
}

Bygger

Beskrivelse: Bruges til at skabe et komplekst objekt ved hjælp af simple objekter. Den skaber gradvist en stor genstand ud fra en lille, enkel genstand. Giver dig mulighed for at ændre den interne repræsentation af slutproduktet. Implementering:
class Car {
    public void buildBase() {
        print("Building the base");
    }
    public void buildWheels() {
        print("Installing wheels");
    }
    public void buildEngine(Engine engine) {
        print("Installing engine: " + engine.getEngineType());
    }
    private void print(String msg){
        System.out.println(msg);
    }
}
interface Engine {
    String getEngineType();
}
class EngineOne implements Engine {
    public String getEngineType() {
        return "First engine";
    }
}
class EngineTwo implements Engine {
    public String getEngineType() {
        return "Second engine";
    }
}
abstract class Builder {
    protected Car car;
    public abstract Car buildCar();
}
class OneBuilderImpl extends Builder {
    public OneBuilderImpl(){
        car = new Car();
    }
    public Car buildCar() {
        car.buildBase();
        car.buildWheels();
        Engine engine = new EngineOne();
        car.buildEngine(engine);
        return car;
    }
}
class TwoBuilderImpl extends Builder {
    public TwoBuilderImpl(){
        car = new Car();
    }
    public Car buildCar() {
        car.buildBase();
        car.buildWheels();
        Engine engine = new EngineOne();
        car.buildEngine(engine);
        car.buildWheels();
        engine = new EngineTwo();
        car.buildEngine(engine);
        return car;
    }
}
class Build {
    private Builder builder;
    public Build(int i){
        if(i == 1) {
            builder = new OneBuilderImpl();
        } else if(i == 2) {
            builder = new TwoBuilderImpl();
        }
    }
    public Car buildCar(){
        return builder.buildCar();
    }
}

public class BuilderTest { // Test
    public static void main(String[] args) {
        Build build = new Build(1);
        build.buildCar();
    }
}

Prototype

Beskrivelse: Hjælper med at forbedre ydeevnen ved oprettelse af duplikerede objekter; i stedet for at oprette et nyt objekt, opretter og returnerer det en klon af et eksisterende objekt. Kloner et eksisterende objekt. Implementering:
interface Copyable {
    Copyable copy();
}
class ComplicatedObject implements Copyable {
    private Type type;
    public enum Type {
        ONE, TWO
    }
    public ComplicatedObject copy() {
        ComplicatedObject complicatedObject = new ComplicatedObject();
        return complicatedObject;
    }
    public void setType(Type type) {
        this.type = type;
    }
}

public class PrototypeTest { // Test
    public static void main(String[] args) {
        ComplicatedObject prototype = new ComplicatedObject();
        ComplicatedObject clone = prototype.copy();
        clone.setType(ComplicatedObject.Type.ONE);
    }
}

Strukturel

Adapter

Beskrivelse: Vi kan bruge adaptermønsteret til at kombinere to inkompatible grænseflader. Det fungerer som en konverter mellem to inkompatible objekter. Implementering:
class PBank {
	private int balance;
	public PBank() { balance = 100; }
	public void getBalance() {
		System.out.println("PBank balance = " + balance);
	}
}
class ABank {
	private int balance;
	public ABank() { balance = 200; }
	public void getBalance() {
		System.out.println("ABank balance = " + balance);
	}
}
class PBankAdapter extends PBank {
	private ABank abank;
	public PBankAdapter(ABank abank) {
		this.abank = abank;
	}
	public void getBalance() {
		abank.getBalance();
	}
}

public class AdapterTest { // Test
	public static void main(String[] args) {
		PBank pbank = new PBank();
		pbank.getBalance();
		PBankAdapter abank = new PBankAdapter(new ABank());
		abank.getBalance();
	}
}

Sammensatte

Beskrivelse: Grupperer flere objekter i en træstruktur ved hjælp af én klasse. Giver dig mulighed for at arbejde med flere klasser gennem et enkelt objekt. Implementering:
import java.util.ArrayList;
import java.util.List;
interface Car {
    void draw(String color);
}
class SportsCar implements Car {
    public void draw(String color) {
        System.out.println("SportsCar color: " + color);
    }
}
class UnknownCar implements Car {
    public void draw(String color) {
        System.out.println("UnknownCar color: " + color);
    }
}
class Drawing implements Car {
    private List<Car> cars = new ArrayList<Car>();
    public void draw(String color) {
        for(Car car : cars) {
            car.draw(color);
        }
    }
    public void add(Car s){
        this.cars.add(s);
    }
    public void clear(){
		System.out.println();
        this.cars.clear();
    }
}

public class CompositeTest { // Test
    public static void main(String[] args) {
        Car sportsCar = new SportsCar();
        Car unknownCar = new UnknownCar();
        Drawing drawing = new Drawing();
        drawing.add(sportsCar);
        drawing.add(unknownCar);
        drawing.draw("green");
        drawing.clear();
        drawing.add(sportsCar);
        drawing.add(unknownCar);
        drawing.draw("white");
    }
}

Fuldmagt

Beskrivelse: Repræsenterer objekter, der kan kontrollere andre objekter ved at opsnappe deres metodekald. Du kan opsnappe det originale objekts metodekald. Implementering:
interface Image {
    void display();
}
class RealImage implements Image {
    private String file;
    public RealImage(String file){
        this.file = file;
        load(file);
    }
    private void load(String file){
        System.out.println("Loading " + file);
    }
    public void display() {
        System.out.println("Displaying " + file);
    }
}
class ProxyImage implements Image {
    private String file;
    private RealImage image;
    public ProxyImage(String file){
        this.file = file;
    }
    public void display() {
        if(image == null){
            image = new RealImage(file);
        }
        image.display();
    }
}

public class ProxyTest { // Test
    public static void main(String[] args) {
        Image image = new ProxyImage("test.jpg");
        image.display();
        image.display();
    }
}

Fluevægt

Beskrivelse: Genbruger objekter i stedet for at skabe et stort antal lignende objekter. Sparer hukommelse. Implementering:
class Flyweight {
    private int row;
    public Flyweight(int row) {
        this.row = row;
        System.out.println("ctor: " + this.row);
    }
    void report(int col) {
        System.out.print(" " + row + col);
    }
}

class Factory {
    private Flyweight[] pool;
    public Factory(int maxRows) {
        pool = new Flyweight[maxRows];
    }
    public Flyweight getFlyweight(int row) {
        if (pool[row] == null) {
            pool[row] = new Flyweight(row);
        }
        return pool[row];
    }
}

public class FlyweightTest { // Test
    public static void main(String[] args) {
        int rows = 5;
        Factory theFactory = new Factory(rows);
        for (int i = 0; i < rows; i++) {
            for (int j = 0; j < rows; j++) {
                theFactory.getFlyweight(i).report(j);
            }
            System.out.println();
        }
    }
}

Facade

Beskrivelse: Skjuler et komplekst system af klasser ved at tilføje alle kald til ét objekt. Placerer metodekaldene for flere komplekse objekter i et enkelt objekt. Implementering:
interface Car {
    void start();
    void stop();
}
class Key implements Car {
    public void start() {
        System.out.println("Insert keys");
    }
    public void stop() {
        System.out.println("Remove keys");
    }
}
class Engine implements Car {
    public void start() {
        System.out.println("Start engine");
    }
    public void stop() {
        System.out.println ("Stop engine");
    }
}
class Facade {
    private Key key;
    private Engine engine;
    public Facade() {
        key = new Key();
        engine = new Engine();
    }
    public void startCar() {
        key.start();
        engine.start();
    }
    public void stoptCar() {
        key.stop();
        engine.stop();
    }
}

public class FacadeTest { // Test
    public static void main(String[] args) {
        Facade facade = new Facade();
        facade.startCar();
        System.out.println();
        facade.stoptCar();
    }
}

Bro

Beskrivelse: Adskiller implementeringen fra abstraktionen, hvilket gør det muligt at ændre hinanden uafhængigt af hinanden. Gør specifikke klasser uafhængige af klasser, der implementerer en grænseflade. Implementering:
interface Engine {
    void setEngine();
}
abstract class Car {
    protected Engine engine;
    public Car(Engine engine){
        this.engine = engine;
    }
    abstract public void setEngine();
}
class SportsCar extends Car {
    public SportsCar(Engine engine) {
        super(engine);
    }
    public void setEngine() {
        System.out.print("SportsCar engine: ");
        engine.setEngine();
    }
}
class UnknownCar extends Car {
    public UnknownCar(Engine engine) {
        super(engine);
    }
    public void setEngine() {
        System.out.print("UnknownCar engine: ");
        engine.setEngine();
    }
}
class PerformanceEngine implements Engine {
    public void setEngine(){
        System.out.println("sport");
    }
}
class UnknownEngine implements Engine {
    public void setEngine(){
        System.out.println("unknown");
    }
}
public class BridgeTest { // Test
    public static void main(String[] args) {
        Car sportsCar = new SportsCar(new PerformanceEngine());
        sportsCar.setEngine();
        System.out.println();
        Car unknownCar = new UnknownCar(new UnknownEngine());
        unknownCar.setEngine();
    }
}

Dekoratør

Beskrivelse: Tilføjer ny funktionalitet til et eksisterende objekt uden at binde sig til dets struktur. Implementering:
interface Car {
    void draw();
}
class SportsCar implements Car {
    public void draw() {
        System.out.println("SportsCar");
    }
}
class UnknownCar implements Car {
    public void draw() {
        System.out.println("UnknownCar");
    }
}
abstract class CarDecorator implements Car {
    protected Car decorated;
    public CarDecorator(Car decorated){
        this.decorated = decorated;
    }
    public void draw(){
        decorated.draw();
    }
}
class BlueCarDecorator extends CarDecorator {
    public BlueCarDecorator(Car decorated) {
        super(decorated);
    }
    public void draw() {
        decorated.draw();
        setColor();
    }
    private void setColor(){
        System.out.println("Color: red");
    }
}

public class DecoratorTest { // Test
    public static void main(String[] args) {
        Car sportsCar = new SportsCar();
        Car blueUnknownCar = new BlueCarDecorator(new UnknownCar());
        sportsCar.draw();
        System.out.println();
        blueUnknownCar.draw();
    }
}

Adfærdsmæssigt

Skabelon metode

Beskrivelse: Giver dig mulighed for at definere en grundlæggende algoritme og giver efterkommere mulighed for at tilsidesætte nogle trin i algoritmen uden at ændre dens overordnede struktur. Implementering:
abstract class Car {
    abstract void startEngine();
    abstract void stopEngine();

    public final void start(){
        startEngine();
        stopEngine();
    }
}
class CarOne extends Car {
    public void startEngine() {
        System.out.println("Start engine.");
    }
    public void stopEngine() {
        System.out.println("Stop engine.");
    }
}
class CarTwo extends Car {
    public void startEngine() {
        System.out.println("Start engine.");
    }
    public void stopEngine() {
        System.out.println("Stop engine.");
    }
}

public class TemplateTest { // Test
    public static void main(String[] args) {
        Car car1 = new CarOne();
        car1.start();
        System.out.println();
        Car car2 = new CarTwo();
        car2.start();
    }
}

Mægler

Beskrivelse: Giver en mellemklasse, der håndterer al kommunikation mellem forskellige klasser. Implementering:
class Mediator {
    public static void sendMessage(User user, String msg){
        System.out.println(user.getName() + ": " + msg);
    }
}
class User {
    private String name;
    public User(String name){
        this.name  = name;
    }
    public String getName() {
        return name;
    }
    public void sendMessage(String msg){
        Mediator.sendMessage(this, msg);
    }
}

public class MediatorTest { // Test
    public static void main(String[] args) {
        User user1 = new User("user1");
        User user2 = new User("user2");
        user1.sendMessage("message1");
        user2.sendMessage("message2");
    }
}

Ansvarskæde

Beskrivelse: Gør det muligt at undgå streng afhængighed mellem afsender og modtager af en anmodning; desuden kan anmodningen behandles af flere objekter. Implementering:
interface Payment {
    void setNext(Payment payment);
    void pay();
}
class VisaPayment implements Payment {
    private Payment payment;
    public void setNext(Payment payment) {
        this.payment = payment;
    }
    public void pay() {
        System.out.println("Visa Payment");
    }
}
class PayPalPayment implements Payment {
    private Payment payment;
    public void setNext(Payment payment) {
        this.payment = payment;
    }
    public void pay() {
        System.out.println("PayPal Payment");
    }
}

public class ChainofResponsibilityTest { // Test
    public static void main(String[] args) {
        Payment visaPayment = new VisaPayment();
        Payment payPalPayment = new PayPalPayment();
        visaPayment.setNext(payPalPayment);
        visaPayment.pay();
    }
}

Observatør

Beskrivelse: Giver et objekt mulighed for at observere, hvad der sker i andre objekter. Implementering:
import java.util.ArrayList;
import java.util.List;
interface Observer {
    void event(List<String> strings);
}
class University {
    private List<Observer> observers = new ArrayList<Observer>();
    private List<String> students = new ArrayList<String>();
    public void addStudent(String name) {
        students.add(name);
        notifyObservers();
    }
    public void removeStudent(String name) {
        students.remove(name);
        notifyObservers();
    }
    public void addObserver(Observer observer){
        observers.add(observer);
    }
    public void removeObserver(Observer observer) {
        observers.remove(observer);
    }
    public void notifyObservers(){
        for (Observer observer : observers) {
            observer.event(students);
        }
    }
}
class Director implements Observer {
    public void event(List<String> strings) {
        System.out.println("The list of students has changed: " + strings);
    }
}

public class ObserverTest { // Test
    public static void main(String[] args) {
        University university = new University();
        Director director = new Director();
        university.addStudent("Oscar");
        university.addObserver(director);
        university.addStudent("Anna");
        university.removeStudent("Oscar");
    }
}

Strategi

Beskrivelse: Definerer et sæt algoritmer og tillader dem at interagere. Tillader, at strategier (algoritmer) kan ændres under kørsel. Implementering:
interface Strategy {
    void download(String file);
}
class WindowsDownloadStrategy implements Strategy {
    public void download(String file) {
        System.out.println("windows download: " + file);
    }
}
class LinuxDownloadStrategy implements Strategy {
    public void download(String file) {
        System.out.println("linux download: " + file);
    }
}
class Context {
    private Strategy strategy;
    public Context(Strategy strategy){
        this.strategy = strategy;
    }
    public void download(String file){
        strategy.download(file);
    }
}

public class StrategyTest { // Test
    public static void main(String[] args) {
        Context context = new Context(new WindowsDownloadStrategy());
        context.download("file.txt");
        context = new Context(new LinuxDownloadStrategy());
        context.download("file.txt");
    }
}

Kommando

Beskrivelse: Giver dig mulighed for at indkapsle forskellige operationer i individuelle objekter. Implementering:
interface Command {
    void execute();
}
class Car {
    public void startEngine() {
        System.out.println("Start engine");
    }
    public void stopEngine() {
        System.out.println ("Stop engine");
    }
}
class StartCar implements Command {
    Car car;
    public StartCar(Car car) {
        this.car = car;
    }
    public void execute() {
        car.startEngine();
    }
}
class StopCar implements Command {
    Car car;
    public StopCar(Car car) {
        this.car = car;
    }
    public void execute() {
        car.stopEngine();
    }
}
class CarInvoker {
    public Command command;
    public CarInvoker(Command command){
        this.command = command;
    }
    public void execute(){
        this.command.execute();
    }
}

public class CommandTest { // Test
    public static void main(String[] args) {
        Car car = new Car();
        StartCar startCar = new StartCar(car);
        StopCar stopCar = new StopCar(car);
        CarInvoker carInvoker = new CarInvoker(startCar);
        carInvoker.execute();
    }
}

Stat

Beskrivelse: Tillader et objekt at ændre dets adfærd afhængigt af dets tilstand. Implementering:
interface State {
    void doAction();
}
class StartPlay implements State {
    public void doAction() {
        System.out.println("start play");
    }
}
class StopPlay implements State {
    public void doAction() {
        System.out.println("stop play");
    }
}
class PlayContext implements State {
    private State state;
    public void setState(State state){
        this.state = state;
    }
    public void doAction() {
        this.state.doAction();
    }
}

public class StateTest { // Test
    public static void main(String[] args) {
        PlayContext playContext = new PlayContext();
        State startPlay = new StartPlay();
        State stopPlay = new StopPlay();
        playContext.setState(startPlay);
        playContext.doAction();
        playContext.setState(stopPlay);
        playContext.doAction();
    }
}

Besøgende

Beskrivelse: Bruges til at forenkle operationer på grupper af relaterede objekter. Implementering:
interface Visitor {
    void visit(SportsCar sportsCar);
    void visit(Engine engine);
    void visit(Wheel wheel);
}
interface Car {
    void accept(Visitor visitor);
}
class Engine implements Car {
    public void accept(Visitor visitor) {
        visitor.visit(this);
    }
}
class Wheel implements Car {
    public void accept(Visitor visitor) {
        visitor.visit(this);
    }
}
class SportsCar implements Car {
    Car[] cars;
    public SportsCar(){
        cars = new Car[]{new Engine(), new Wheel()};
    }
    public void accept(Visitor visitor) {
        for (int i = 0; i < cars.length; i++) {
            cars[i].accept(visitor);
        }
        visitor.visit(this);
    }
}
class CarVisitor implements Visitor {
    public void visit(SportsCar computer) {
        print("car");
    }
    public void visit(Engine engine) {
        print("engine");
    }
    public void visit(Wheel wheel) {
        print("wheel");
    }
    private void print(String string) {
        System.out.println(string);
    }
}

public class VisitorTest { // Test
    public static void main(String[] args) {
        Car computer = new SportsCar();
        computer.accept(new CarVisitor());
    }
}

Tolk

Beskrivelse: Giver dig mulighed for at definere grammatikken for et simpelt sprog i problemdomænet. Implementering:
interface Expression {
    String interpret(Context context);
}
class Context {
     public String getLowerCase(String s){
        return s.toLowerCase();
    }
    public String getUpperCase(String s){
        return s.toUpperCase();
    }
}
 class LowerExpression implements Expression {
    private String s;
     public LowerExpression(String s) {
        this.s = s;
    }
    public String interpret(Context context) {
        return context.getLowerCase(s);
    }
}
class UpperExpression implements Expression {
    private String s;
    public UpperExpression(String s) {
        this.s = s;
    }
    public String interpret(Context context) {
        return context.getUpperCase(s);
    }
}

public class InterpreterTest { // Test
    public static void main(String[] args) {
        String str = "TesT";
        Context context = new Context();
         Expression lowerExpression = new LowerExpression(str);
         str = lowerExpression.interpret(context);
        System.out.println(str);
        Expression upperExpression = new UpperExpression(str);
        str = upperExpression.interpret(context);
        System.out.println(str);
    }
}

Iterator

Beskrivelse: En iterator får sekventielt adgang til elementer i en samling uden at kende dens underliggende form. Implementering:
interface Iterator {
    boolean hasNext();
    Object next();
}
class Numbers {
    public int num[] = {1 , 2, 3};
    public Iterator getIterator() {
        return new NumbersIterator();
    }
    private class NumbersIterator implements Iterator {
        int ind;
        public boolean hasNext() {
            if(ind < num.length) return true;
            return false;
        }
        public Object next() {
            if(this.hasNext()) return num[ind++];
            return null;
        }
    }
}

public class IteratorTest { // Test
    public static void main(String[] args) {
        Numbers numbers = new Numbers();
        Iterator iterator = numbers.getIterator();
        while (iterator.hasNext()) {
            System.out.println(iterator.next());
        }
    }
}

Memento

Beskrivelse: Giver dig mulighed for at gemme den aktuelle tilstand for et objekt; denne tilstand kan gendannes senere. Overtræder ikke indkapslingen. Implementering:
import java.util.ArrayList;
import java.util.List;
class Memento {
    private String name;
    private int age;
    public Memento(String name, int age){
        this.name = name;
        this.age = age;
    }
    public String getName() {
        return name;
    }
    public int getAge() {
        return age;
    }
}
class User {
    private String name;
    private int age;
    public User(String name, int age) {
        this.name = name;
        this.age = age;
        System.out.println(String.format("create: name = %s, age = %s", name, age));
    }
    public Memento save(){
        System.out.println(String.format("save: name = %s, age = %s", name, age));
        return new Memento(name, age);
    }
    public void restore(Memento memento){
        name = memento.getName();
        age = memento.getAge();
        System.out.println(String.format("restore: name = %s, age = %s", name, age));
    }
}
class SaveUser {
    private List<Memento> list = new ArrayList<Memento>();
    public void add(Memento memento){
        list.add(memento);
    }
    public Memento get(int ind){
        return list.get(ind);
    }
}

public class MementoTest { // Test
    public static void main(String[] args) {
        SaveUser saveUser = new SaveUser();
        User user1 = new User("Peter", 17);
        User user2 = new User("Ian", 19);
        saveUser.add(user1.save());
        user1.restore(saveUser.get(0));
    }
}
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