why my 5th condition not passing?.Someone please help
package com.codegym.games.minesweeper;
import com.codegym.engine.cell.*;
import java.util.ArrayList;
import java.util.List;
public class MinesweeperGame extends Game{
private GameObject[][] gameField = new GameObject[9][9];
private static final int SIDE=9;
private int countMinesOnField;
public int minecount=0;
private static final String MINE ="\uD83D\uDCA3";
private static final String FLAG ="\uD83D\uDEA9";
private int countFlags;
public void initialize()
{
setScreenSize(SIDE,SIDE);
createGame();
countMinesOnField=minecount;
}
private void markTile(int x, int y)
{
if( gameField[y][x].isOpen==true)
return;
if(!gameField[y][x].isFlag&&countFlags==0)
return;
if(!gameField[y][x].isFlag)
{
countFlags--;
setCellValue(x,y,FLAG);
gameField[y][x].isFlag=true;
setCellColor(x,y,Color.YELLOW);
}
else
if(gameField[y][x].isFlag)
{
gameField[y][x].isFlag=false;
countFlags++;
setCellValue(x,y," ");
setCellColor(x,y,Color.ORANGE);
}
}
public void onMouseRightClick(int x, int y)
{
markTile(x,y);
}
private void openTile(int x,int y)
{
gameField[y][x].isOpen = true;
setCellColor(x,y,Color.GREEN);
if(gameField[y][x].isMine)
{
setCellValue(x,y,MINE);
}
else
if(!gameField[y][x].isMine &&gameField[y][x].countMineNeighbors==0)
{
for(GameObject p:getNeighbors(gameField[y][x]))
{
if(!p.isOpen)
openTile(p.x,p.y);//recursively on each neighbor that hasn't been revealed.
}
}
else
{
setCellNumber(x,y,gameField[y][x].countMineNeighbors);
// setCellValue(gameField[y][x].x, gameField[y][x].y, "");
}
if(!gameField[y][x].isMine &&gameField[y][x].countMineNeighbors==0)
{
setCellValue(gameField[y][x].x, gameField[y][x].y, "");
}
}
@Override
public void onMouseLeftClick(int x, int y)
{
openTile(x,y);
}
private void createGame()
{
for(int x=0; x<SIDE ;x++)
{
for(int y=0;y<SIDE;y++)
{
int n = getRandomNumber(10);
if(n==9)
{
gameField[y][x] = new GameObject(x, y,true);
setCellColor(x, y, Color.DARKSEAGREEN) ;
minecount++;
}
else
{
gameField[y][x] = new GameObject(x, y,false);
setCellColor(x, y, Color.DARKSEAGREEN) ;
}
}
}
this.countMinesOnField = minecount;
countMineNeighbors();
countFlags=countMinesOnField;
}
private List<GameObject> getNeighbors(GameObject gameObject)
{
List<GameObject> result = new ArrayList<>();
for (int y = gameObject.y - 1; y <= gameObject.y + 1; y++) {
for (int x = gameObject.x - 1; x <= gameObject.x + 1; x++) {
if (y < 0 || y >= SIDE) {
continue;
}
if (x < 0 || x >= SIDE) {
continue;
}
if (gameField[y][x] == gameObject) {
continue;
}
result.add(gameField[y][x]);
}
}
return result;
}
private void countMineNeighbors()
{
for (int i = 0; i < SIDE; i++)
{
for (int j = 0; j < SIDE; j++)
{
if(!gameField[i][j].isMine)
{
for(GameObject z:getNeighbors(gameField[i][j]))
{
if (z.isMine == true)
gameField[i][j].countMineNeighbors++;
}
}
}
}
}
}