What should be done here?
package com.codegym.task.task23.task2312;
public class Room {
private int width;
private int height;
private Snake snake;
private Mouse mouse;
public static Room game;
public Room(int width, int height, Snake snake) {
this.width = width;
this.height = height;
this.snake = snake;
}
public static void main(String[] args) {
Snake snake1 = new Snake(300, 200);
game = new Room(1280, 720, snake1);
snake1.setDirection(SnakeDirection.DOWN);
game.createMouse();
game.run();
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
public Snake getSnake() {
return snake;
}
public void setSnake(Snake snake) {
this.snake = snake;
}
public Mouse getMouse() {
return mouse;
}
public void setMouse(Mouse mouse) {
this.mouse = mouse;
}
public void run() {
}
public void print() {
}
public void createMouse() {
setMouse(new Mouse((int) (Math.random() * getWidth()), (int) (Math.random() * getHeight())));
}
public void eatMouse() {
createMouse();
}
public void sleep() throws InterruptedException {
// if (game.getSnake().getSections().size() == 1)
// Thread.sleep(500);
// else if (game.getSnake().getSections().size() == 11)
// Thread.sleep(300);
// else if (game.getSnake().getSections().size() > 15)
// Thread.sleep(200);
if (game.getSnake().getSections().size() == 1)
Thread.sleep(500);
else if (game.getSnake().getSections().size() <= 11)
Thread.sleep(500 - (20 * game.getSnake().getSections().size()));
else if (game.getSnake().getSections().size() < 15)
Thread.sleep(500 - (20 * game.getSnake().getSections().size()));
else
Thread.sleep(200);
}
}