I need to create a public class method travel() that takes a single argument of type Wizard and returns no value.
The wizard should move left or right as appropriate one cell at a time.
If the wizard's cellX value is currently LAST_CELL it should move so that its cellX value is 0.
Otherwise it should move so that its value is LAST_CELL.
below is full code to help:
private Wizard wizard1;
private Wizard wizard2;
private int numOfRepeats;
private static final int MIN_NUM_REPEATS = 1;
private static final int MAX_NUM_REPEATS = 3;
public static final int LAST_CELL = 11;
/**
* Constructor for objects of class WizardController.
*/
public WizardController(Wizard aWizard1, Wizard aWizard2)
{
super();
this.wizard1 = aWizard1;
this.wizard2 = aWizard2;
this.numOfRepeats = 0;
}
/* instance methods */
/**
* Prompts the user for a number of action repeats
* in the range 1 to 3 inclusive, and returns this number.
*/
public int promptForNumOfRepeats()
{
int moves;
moves = Integer.parseInt(OUDialog.request("Please enter the number of"
+ " action repeats to be performed - between 1 and 3 (inclusive)"));
try
{
moves = Integer.parseInt(OUDialog.request("Please enter the number of"
+ " action repeats to be performed - between 1 and 3 (inclusive)"));
}
catch (NumberFormatException anException)
{
moves = 0;
}
return moves;
}
/**
* Returns true if the argument is in the range 1 to 3 (inclusive),
* otherwise false.
*/
public boolean isValidNumOfRepeats(int aNumber)
{
return ((aNumber >= WizardController.MIN_NUM_REPEATS)
&& (aNumber <= WizardController.MAX_NUM_REPEATS));
}
/**
* Repeatedly prompts the user for a number of repeats of the moves,
* until they enter a valid input representing a number in the range 1 to 3
* inclusive, and then returns this number.
*/
public int getNumOfRepeats()
{
int repeats = this.promptForNumOfRepeats();
while (!this.isValidNumOfRepeats(repeats))
{
OUDialog.alert("That is not a valid number of game repeats");
repeats = this.promptForNumOfRepeats();
}
return repeats;
}