Minesweeper (Part 3/16)

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Because our game will use game objects (cells), we'll create a separate GameObject class to describe them. Let's think about what the game object needs. Naturally, we need its x and y coordinates on the playing field. And how can we get by without a constructor? After you do everything, don't forge
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DyritsLevel 5 , Die
28 June, 09:12
Is it a good practice to use setters in the constructor?