Let's tackle the method responsible for crashing the rocket when it collides with the landscape. This method will change the rocket's appearance
by replacing its matrix (you'll find the matrix in the ShapeMatrix class). Now we'll implement the gameOver method.
It must call the crash method on the r
Moon Lander (Part 16/23)
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Justin Smith
26 November 2021, 14:10
Reporting the same bug as with part 14. Shapematrix.java was updated to use package en.rush.games.moonlander, breaking references from other classes. Easily fixed by changing the package back to com.codegym.games.moonlander, but CodeGym should fix this.
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