At this stage, we have a bug — an apple can appear on top of the snake. To fix the bug, use our
checkCollision(GameObject) method. The createNewApple() method must create a new apple (with new coordinates) in a loop until
the call to the checkCollision(GameObject) method returns false.
Let's also
Snake (Part 17/20)
- 3
Locked
Comments (1)
- Popular
- New
- Old
You must be signed in to leave a comment
Jeremy Hornick
9 August 2019, 13:10
I'm failing the task with this error:
The onKeyPress(Key) method must call the createGame() method if the passed argument is Key.SPACE and the game is stopped (isGameStopped == true). Be sure that the onKeyPress(Key) method calls the createGame() method if the SPACE bar was pressed and isGameStopped == true.
0