We'll create a Bullet class responsible for the projectiles. This class's constructor will take x and y coordinates and a direction.
The constructor will also call the setMatrix method with the projectile's matrix (ShapeMatrix.BULLET), which you can find in the ShapeMatrix class.
Because the projec
Space Invaders (Part 12/34)
- 3
Locked
Comments
- Popular
- New
- Old
You must be signed in to leave a comment
This page doesn't have any comments yet