Space Invaders (Part 12/34)

  • 3
  • Locked
We'll create a Bullet class responsible for the projectiles. This class's constructor will take x and y coordinates and a direction. The constructor will also call the setMatrix method with the projectile's matrix (ShapeMatrix.BULLET), which you can find in the ShapeMatrix class. Because the projec
You can't complete this task, because you're not signed in.
  • Popular
  • New
  • Old
You must be signed in to leave a comment
This page doesn't have any comments yet