Arkanoid (part 15)

  • 7
  • Locked
You won't believe it, but we're still not done. First, you need a setDirection method, which not only sets the value of the direction variable, but also computes the new values ​​of the dx and dy variables. The code should look something like this: this.direction = direction; double angle = Math.
You can't complete this task, because you're not signed in.
  • Popular
  • New
  • Old
You must be signed in to leave a comment
This page doesn't have any comments yet