Space (part 13)

  • 14
  • Locked
We now turn to the draw and move methods. In the move() method, you need to: a) increase x by dx; b) check to see whether the ship has moved beyond the boundaries of outer space [0, Space.game.getWidth()]. Use the checkBorders method. Bear in mind that the ship's width is equal to twice its radius.
You can't complete this task, because you're not signed in.
Comments
  • Popular
  • New
  • Old
You must be signed in to leave a comment
This page doesn't have any comments yet