Sokoban (part 2)

  • 10
  • Locked
The foundation is laid, so now let's start building. You can think of the gameplay as the interaction of GameObject objects. We'll have several types of them: Box, StorageLocation (the place where you need to put the box), Wall, and Player. 2.1. Add an abstract GameObject class to the model package
You can't complete this task, because you're not signed in.
  • Popular
  • New
  • Old
You must be signed in to leave a comment
This page doesn't have any comments yet