Moon Lander

Livello consigliatolivello
In the late 1970s to early 1980s, when men were men and video games were truly difficult, there was one video game that could be called hardcore among hardcore video games. It was called Lunar Lander. For game first made people suffer in 1979, when these gluttons for punishment put their hard-earned quarters into the coin slot of an Atari arcade machine. After that, they became pilots and took control of a lunar landing module steadily approaching the lunar surface. Consisting of mountains and hills, the Moon's topography wasn't very accommodating. This meant there were hardly any places suitable for a soft landing. The player had to resist the Moon's gravitational pull and descend gently using thrusters. Thrust and acceleration were controlled proportionally. The lander consumed fuel rapidly, and when the fuel ran out, the ship stopped responding to the pilot's actions. At this point, the player could throw more coins into the arcade machine (the ancestor of modern loot boxes!). The game required remarkable patience. Setting the landing module down slowly and on an even keel was incredibly difficult. Basically, the better the pilot lands the module, the more points he or she gets. We invite you to improve yourself and write your own version of Lunar Lander. Our version, which we'll call Moon Lander, will be like the classic game, but the graphics will be better (40 years have passed, after all!). We'll create a nice landing module that you'll need to carefully put on the Moon without hitting any mountains. For a gentle, even landing, we'll use the main engine, which slows descent and provides a little altitude boost. And we'll use the side engines for horizontal movement. Think this is a difficult task? Difficult, but not unbearable. Our team has already provided recommendations and broken the task into steps that a beginning programmer can handle. So be brave!
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Nidhi N Modi
Livello 1 , Canada
28 dicembre 2023, 17:57
how are you guys writing these codes in your IDE? do we have access to the Game class?so we can use this code elsewhere
Anonymous #11354622
Livello 0 , India
11 giugno 2023, 03:21
Good choice
Livello 0 , Germany
31 gennaio 2023, 10:18
Color was write false of this site normally peopel write this word colour. the programmer can not englisch
Livello 13 , Germany, Germany
29 giugno 2023, 11:24
No, it is not! Color is the version that is used in the united states.
Daniel Sampman
Livello 1 , United States
3 dicembre 2022, 09:03
Daniel Sampman
Livello 1 , United States
3 dicembre 2022, 09:03
Anonymous #10895311
Livello 0 , Netherlands
20 aprile 2022, 18:17
where can i make it
Livello 1 , United States
28 marzo 2022, 15:47
Do you play or make the game i am a starder
John Squirrels Website Admin presso CodeGym
4 aprile 2022, 08:15
First, you make it, then you play it.
13 giugno 2021, 20:15
how do i play?
Livello 23 , San Diego, United States
22 ottobre 2020, 22:19
Just a heads up. the code can pass testing and still have a bug that kills you if you exceed safe landing speed mid air. to avoid this make sure to separate the code that checks for collision from the code that checks landing speed. also I found the speed a bit excessive, so I slowed down the rate of increase to speedY += 0.02 and it made it much more reasonable.
Ian De Bie Full Stack Developer
9 ottobre 2020, 21:56
the other thing that baffles me is that none of my published games ever show the score, but in my ide they do.