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Artem Divertitto
Java Interfaces
25 July 2019 14:23
Java's Comparator interface
The lazy aren't the only ones to write about Comparators and comparisons in Java. I'm not lazy, so please love and gripe about yet another explanation. I hope it will not be superfluous. And yes, this article is the answer to the question: "Can you write a comparator from memory?" I hope everyone will be able to write...
John Selawsky
Java IO & NIO
23 July 2019 13:01
BufferedReader and BufferedWriter
Java’s BufferedReader class reads text from a stream of symbols, buffering the symbols to efficiently read characters, arrays, and strings. You can pass the buffer size to the constructor as a second argument. Here's an example of using the BufferedReader and BufferedWriter classes...
Aditi Nawghare
Learning Java
22 July 2019 12:32
A Brief Guide on How to Learn Java Programming
There is no programming language that is 'best' to learn — because all of them are intended for different purposes — but Java is certainly one of the most versatile choices. It doesn't matter if you're looking to branch into the programming world or to add Java to your existing programming skill set...
Jesse Haniel
Strings in Java
15 July 2019 14:38
How to convert int to String in Java
In this article we are going to discuss converting int (primitive type) and Object type (wrapper) Integer to String. There are many ways to do it in Java. Convert by adding an empty string. The easiest way to convert int to String is very simple. Just add to int or Integer an empty string "" and you’ll get your...
John Squirrels
CodeGym
8 July 2019 11:25
New section on CodeGym — Games
We have great news! We've launched a new "Games" section on CodeGym. It's now open to all users. Each of you can write a full-fledged game here, with graphics, and feel like a real game developer. This section is currently in beta testing, so it's very important for us to hear your opinion on how to make it even cooler!
John Squirrels
CodeGym
8 July 2019 11:20
Games section on CodeGym: Game engine
"Games" from CodeGym is a new section with big tasks that involve writing popular computer games. They are easier to create than it seems: each project is divided into twenty subtasks. Completing tasks step by step, you'll write your own game, and then you can add unique features and share it with friends.
John Squirrels
CodeGym
8 July 2019 11:15
Games section on CodeGym: Event handling
"Games" from CodeGym is a new section with large interesting tasks where you create your own versions of popular games. It's simple: each game project is divided into subtasks. Complete them one by one and the game is done. You can share it on social networks and invite your friends to play.
John Squirrels
CodeGym
8 July 2019 11:10
Games section on CodeGym: Useful theory
In the "Games" section on CodeGym, you'll find exciting projects that involve writing popular computer games. Want to create your own version of the popular games 2048, Minesweeper, Snake, and other games? It's simple. We've turned game writing into a step-by-step process.
Oleksandr Miadelets
Java Arrays
27 June 2019 10:35
Arrays in Java
Imagine cabinets in a storage room. Each of them has its own number, and each of them stores some Baggage object. Or a wine list where every kind of wine is numbered and you order by giving the number of your drink. Or a list of students in which "Adams" is recorded in the first position and "Zimmer" is last...
Pavlo Plynko
Keywords in Java
27 June 2019 8:58
10 things you need to know about the static modifier in Java
In Java, the static modifier means something is directly related to a class: if a field is static, then it belongs to the class; if a method is static, then it belongs to the class. As a result, you can use the class's name to call a static method or reference a static field...
Masood Alam
Random
11 June 2019 7:53
Every Action has an equal and opposite reaction
Let's talk about programming with reference to the Newton's third law of motion. Programming is fun to learn. But what about the laws of Physics. This article is about doing programming with logical mind. Well everyone is logical to some extent. Newton's third law says, "If an object A exerts a force on object B..."
Edward Izraitel
Design Patterns in Java
11 June 2019 6:31
Design patterns in Java [Part 2]
Hello everyone. In my previous article, I briefly described each pattern. In this article, I will try to show, in detail, how to use the patterns. Singleton. Description: Restricts the creation of a class to a single instance, and provides access to that single instance. The class's constructor is private...
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