On line 79 I keep failing the check do call gameOver() even though I put the call in the (I think) correct section. If I run the game it behaves correctly. Any thougths?
package com.codegym.games.minesweeper;
import com.codegym.engine.cell.Color;
import com.codegym.engine.cell.Game;
import java.util.ArrayList;
import java.util.List;
public class MinesweeperGame extends Game {
private static final int SIDE = 9;
private GameObject[][] gameField = new GameObject[SIDE][SIDE];
private int countMinesOnField;
private int countFlags;
private static final String MINE = "\uD83D\uDCA3";
private static final String FLAG = "\uD83D\uDEA9";
private boolean isGameStopped;
@Override
public void initialize() {
setScreenSize(SIDE, SIDE);
createGame();
}
private void createGame() {
for (int y = 0; y < SIDE; y++) {
for (int x = 0; x < SIDE; x++) {
boolean isMine = getRandomNumber(10) < 1;
if (isMine) {
countMinesOnField++;
}
gameField[y][x] = new GameObject(x, y, isMine);
setCellColor(x, y, Color.ORANGE);
}
}
countFlags = countMinesOnField;
countMineNeighbors();
isGameStopped = false;
}
private List<GameObject> getNeighbors(GameObject gameObject) {
List<GameObject> result = new ArrayList<>();
for (int y = gameObject.y - 1; y <= gameObject.y + 1; y++) {
for (int x = gameObject.x - 1; x <= gameObject.x + 1; x++) {
if (y < 0 || y >= SIDE) {
continue;
}
if (x < 0 || x >= SIDE) {
continue;
}
if (gameField[y][x] == gameObject) {
continue;
}
result.add(gameField[y][x]);
}
}
return result;
}
private void countMineNeighbors() {
for (GameObject[] goa : gameField) {
for (GameObject token : goa) {
if (!token.isMine) {
List<GameObject> neigh = getNeighbors(token);
int count = 0;
for (GameObject temp : neigh) {
if (temp.isMine) {
count ++;
}
}
token.countMineNeighbors = count;
}
}
}
}
private void openTile(int x, int y) {
GameObject currentTile = gameField[y][x];
if (currentTile.isMine) {
setCellValueEx(x, y,Color.RED, MINE);
gameOver();
} else if (!currentTile.isOpen && currentTile.countMineNeighbors == 0) {
currentTile.isOpen = true;
setCellValue(x, y,"");
setCellColor(x, y, Color.GREEN);
List<GameObject> tempList = getNeighbors(currentTile);
for (GameObject token : tempList) {
openTile(token.x, token.y);
}
} else if (currentTile.countMineNeighbors == 0) {
} else {
currentTile.isOpen = true;
setCellNumber(x, y, currentTile.countMineNeighbors);
setCellColor(x, y, Color.GREEN);
}
}
@Override
public void onMouseLeftClick(int x, int y) {
if (!isGameStopped) {
openTile(x, y);
}
}
private void markTile(int x, int y) {
GameObject currentTile = gameField[y][x];
if (!currentTile.isOpen && countFlags > 0 && !currentTile.isFlag) {
currentTile.isFlag = true;
countFlags --;
setCellValue(x, y, FLAG);
setCellColor(x, y, Color.YELLOW);
} else if (!currentTile.isOpen && currentTile.isFlag) {
countFlags ++;
currentTile.isFlag = false;
setCellValue(x, y, "");
setCellColor(x, y, Color.ORANGE);
}
}
@Override
public void onMouseRightClick(int x, int y) {
markTile(x, y);
}
private void gameOver() {
isGameStopped = true;
showMessageDialog(Color.BLUE, "You lose", Color.WHITE, countMinesOnField);
}
}