package com.codegym.games.moonlander;
public class Rocket extends GameObject {
public Rocket (double x, double y, int[][] matrix) {
super(x, y, ShapeMatrix.ROCKET);
}
}
package com.codegym.games.moonlander;
public class ShapeMatrix {
public static final int[][] ROCKET = new int[][]{
{0, 0, 0, 6, 0, 0, 0},
{0, 0, 6, 6, 6, 0, 0},
{0, 0, 6, 0, 6, 0, 0},
{0, 0, 6, 6, 6, 0, 0},
{0, 0, 6, 0, 6, 0, 0},
{0, 0, 6, 6, 6, 0, 0},
{0, 6, 6, 0, 6, 6, 0},
{6, 6, 6, 6, 6, 6, 6},
{6, 0, 0, 6, 0, 0, 6},
};
}