This is how I implemented getNeighbor() method, but apparently, there's a problem with it. Can anyone please tell me what's wrong? I'm getting an error with the third condition: • The countMineNeighbors() method should, for each non-mined cell in the gameField matrix, count the number of adjacent mined cells and assign this value to the countMineNeighbors field. Note: Only non-mine cells are calling this method ***************************************************************
package com.codegym.games.minesweeper;

    import com.codegym.engine.cell.*;

public class MinesweeperGame extends Game {
    private static final int SIDE = 9;
    private int countMinesOnField = 0;
    private GameObject[][] gameField = new GameObject[SIDE][SIDE];

    public void initialize(){

        setScreenSize(SIDE, SIDE);
        createGame();
    }

    private void createGame(){

        for (int i = 0; i < SIDE; i++){
            for (int j = 0; j < SIDE; j++){
                int posib = getRandomNumber(10);
                boolean mine = (posib<1)?true:false;
                if (mine){
                    countMinesOnField++;
                }
                gameField[i][j] = new GameObject(i, j, mine);
                setCellColor(i, j, Color.ORANGE);
            }
        }
        countMineNeighbors();
    }

    private void countMineNeighbors(){
        for (int i = 0; i < SIDE; i++){
            for (int j = 0; j < SIDE; j++){
                if (!gameField[i][j].isMine){
                    getNeighbors(gameField[i][j]);
                }
            }
        }
    }

    public void getNeighbors(GameObject room){
        int count = 0;
        for (int i = room.x - 1; i <= room.x + 1; i++){

            for (int j = room.y - 1; j <= room.y + 1; j++){
                try{
                    if (gameField[i][j].isMine){
                        count++;
                    }
                }
                catch (Exception e){
                }
            }
        }
        room.countMineNeighbors = count;
    }
}