The failing message is: The onKeyPress(Key) method must call the createGame() method if the passed argument is Key.SPACE and the game is stopped (isGameStopped == true). Recommendation from mentor is: Be sure that the onKeyPress(Key) method does not call the createGame() method if the key pressed was not the SPACE bar. In my code, the switch statement for Key.SPACE checks if isGameStopped == true and runs createGame(). So I have no idea why this isn't passing.